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Mobile 3D Graphics continued

December 31, 2005

IBM devWorks continues Claus Höfele’s series on Mobile 3D Graphics with part 2 covering M3G’s retained mode.

Retained mode allows one to build and manipulate 3D worlds using a scene graph such as the example below, excerpted from Claus’ article:

Example M3G scene graph

This approach is amenable to using modeling tools (Claus uses an open source tool called Blender for the article). Read on to learn more.

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