Mobile 3D Graphics continued
IBM devWorks continues Claus Höfele’s series on Mobile 3D Graphics with part 2 covering M3G’s retained mode.
Retained mode allows one to build and manipulate 3D worlds using a scene graph such as the example below, excerpted from Claus’ article:

This approach is amenable to using modeling tools (Claus uses an open source tool called Blender for the article). Read on to learn more.
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