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21-Oct-2005

Mobile 3D Graphics articles from IBM

Filed under: Wireless — Bill Day @ 10:50 am

Related to some of my previous presentations which included sections on Java ME’s Mobile 3D Graphics (M3G) and Java SE’s Java 3D API:

IBM devWorks is publishing a series of articles by Claus Höfele on “3D graphics for Java mobile devices“. Part 1 is on M3G’s immediate mode (you provide instructions to the graphics engine and they are carried out and the results rendered immediately). If you’re interested in a standard API for fast 3D graphics on a wide range of mobile phones and handhelds, check out Claus’ article.

Expect a future installment on M3G’s retained mode (enables you to use scene graphs to build up content, carry out transformations, etc. before rendering at a later time).

Figure from the article illustrating first example cube in M3G's coordinate system with clipping planes

1 Comment »

  1. [...] IBM devWorks continues Claus Höfele’s series on Mobile 3D Graphics with part 2 covering M3G’s retained mode. [...]

    Pingback by BillDay.com » Mobile 3D Graphics continued — 31-Dec-2005 @ 11:45 am

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